
Once in a while a game comes out for the iOS platforms that is just a big hit. Make way Angry Birds (the top game until now) because Cut the Rope is here to enter the scene and fight over the top game in the app store.
Game Objective
Cut the Rope has a very simple objective that they use to make a challenging but rewarding game. The plot, so to speak, is that you one day get a box delivered to your door with a little monster inside it who eats nothing but candy. If you are worrying that this is a simulation game, read on and trust me, it isn’t.
Your goal throughout all the levels is to deliver a little ball-sized piece of candy to the surprisingly cute monster (called Om Nom) by cutting the rope it hangs in and through the power of gravity make sure it ends up in Om Nom’s mouth.
To your help you have a series of objects that appear depending on how far you have got. In the first pack of levels the sole aim is to cut ropes and use bubbles that lift the candy up but as you progress, more fancy tools are given to overcome the increasing number of obstacles.
Is the game any hard?
Many of the games in this type of category are either too hard from the start, or too easy all along. What Cut the Rope does beautifully is ease you, the player, into becoming a very good Cut the Rope player and teaching you how to think to deal with the more advanced levels.
However, even though the main goal of each level is to collect the three stars as you move through the level, you can do fine by getting two, one or even a passable score by just getting the piece of candy to Om Nom. Even though you will need a certain number of stars to unlock the next level up, this limit is shouldn’t be too difficult to reach as a casual gamer.
I would, in fact, go as far as saying that the gameplay here is just hard enough to challenge you and just easy enough to make it worthwhile and incredibly addictive. This whilst letting you choose the difficulty to play at for each level, from no stars to all stars.
Conclusion
The only downside to Cut the Rope right now is the amount of levels included. Even though I am not your hardcore gamer, I found it fairly easy to go through many of the levels, very quickly. Now, this doesn’t include getting all the stars but I am the kind of guy who is not much for the perfect score in games, I just like to move on.
Developers say that new levels will be added soon and we just have to believe them, because everything else about the game makes it into a solid five-star one.


Is this your game Erik? It looks like fun regardless. I’m over Angry Birds! LOL! I’ll have to try this! Thanks for the review!
No, not my app in any way, I just like it!
Dang you Terry! More sleepless nights!! When will I ever learn to stop following your recommendations?!!!
Blame Erik!
I love both of these Chillingo titles. I prefer Cut the Rope to Angry Birds if only because my timing is better than my aim. Both are challenging enough to keep me from being bored and frustrating enough to keep me coming back for more. Most important they don’t require a great time commitment to advance between levels.
My only problem with either one is putting them down.
Is cut the rope coming to the Mac App Store soon?
After finishing the levels and trying several games, Cut The Rope was one of the games I ended up purchasing. Playing it along as my favorite game, as I went through the new levels I found myself frustrated and annoyed. needless to say I hardly play the game anymore an switched to Angry Bids who had me hooked. I have purchase all their games and play some levels over again.
Here is the main reason why: iPhone Screen is relatively small. To play several of the new levels require not only using one finger on “an specific area of the screen” but also use another finger on “an specific area of the screen” (I am not talking about just level of difficulty I am talking about blind spots). All the visual is lost. Maybe only the iPad version of the game should be the one with this “feature” not the iPhone.
Writing this review back in October, I had not tried it on the iPhone. All comments are based on the iPad version, which comments I stand by all these months later. I can see how it would be a bit tiny on the iPhone screen however.